0022 Queen’s Pawn Game
Midtown Club IX, 12-23-98
Joe Shirlen (1156) Copeland Blackwell III (Unr)
1 d4 d5 2 Nf3 Bg4 3 c4 Nf6 4 Nc3 e6 5 e3 Bb4 6 Qc2
Bf5 7 Bd3 Ne4 8 0-0 Qf6? 9 Nb5? (9 cd wins at least a Pawn for if
9…Nc3 10 bc! And if 9…Bc3 10 Be4!) 9…Na6 10 Qa4 c6 11 a3
Bd6 12 Nd6? (12 Be4! Wins at least 2 Pawns or maybe a Piece
for if 12…de 13 Nd6 followed by Nf5 or if 12…cb 13
Qb5 Any 14 Bf5 threatening "b7" as well) Nd6 13 Bf5 Nf5 14 Ne5 Rc8
(Why not 14…0-0) 15 cd 0-0? (Here, Black should simply
play 15…ed) 16 dc Qe7 17 Bd2 (17 Nd7! Is far
stronger for if 17…Rfd8 18 cb!) 17…Rfd8 18 cb Qb7 19 Rfc1 Nh4 20
f3 (Why not 20 d5!?) Qb2 21 Rc8 Qa1 22 Kf2? (22 Rc1
is required then after 22…Qb2 23 Qd7!+-) 22…Rc8 23 Qd7? (23
Qa6 is necessary) 23…Rf8 24 Ke2 Qg1 25 Qa7 Qg2 26 Kd3 Qf1 (26…Nf3!
Winning material and trading pieces is much more accurate. The
Black Knight is still immune from capture on a6 because of the eventual
…Qf1! check) 27 Kc2 Rc8 28 Kb2 Rb8 29 Kc2 (walking into mate;
however, 29 Kc3! staves mate a bit longer) 29…Qb1 30 Kc3 Qb3#
0-1 (Notes by Fuerstman)