"My game was the last game of the round, apparently they wanted us out of there fairly badly cause toward the end (just at the right time, as you can imagine, haha) they turned the music volume WAY UP, presumably trying to get us to leave.  Which of course we didnt.  We stayed til the bitter
end, and finally it ended with Keith running out of time in a Q+P ending position that was won for me anyway.  I had about 1:45 left on the clock at the time.  Here are the moves."

0256 QUEEN PAWN GAME
Wendy's XXXIX, Rd:2, 10-2-02, Charlotte, NC
K Eubanks (1996)  NM Frankie Newton (2226)
1 Nf3 Nf6  2 c4 d6  3 d4 Nbd7  4 Nc3 e5  5 de de  6 Bg5 c6  7 Qc2 Bb4?  8 a3 Be7  9 e4 00  10 Be2 Qc7  11 00 Nc5  12 h3 Ne6  13 Be3 Bc5?  (By trading off dark Bishops, Black now finds himself in trouble on the dark square d6 shortly)  14 Bc5 Nc5  15 Rfe1 Ne6  16 Rad1 h6  17 Bf1Nh7  18 Ne2 Nhg5  19 Ng5 hg5  20 c5 Bd7  21 b4 Rae8  22 Rd6 Bc8  23 Qc3 f6  24 Ng3 Nd4 25 Bc4+ Kh7  26 Rd1? Rd8  (Running a bit low on time, White misses Ne2! keeping a fairly large edge.  Now Black is able to contest the d-file, and achieve not just equality, but actually a slight advantage) 27 Rd8 Rd8  28 Rb1 Qe7  29 Kh2 Be6  30 Be6 Qe6 (Time control has been made, and Black is able to being a bit of a Kingside attack, while maintaining powerful central influence, thanks to the powerful Knight on d4. Controlling th d4 square was the goal of black from early on, and even though his method of achieving it was flawed, nevertheless it has ultimately been sucessful) 31 Rb2 g4  32 a4 Kg6  33 h4 a6  34 Rd2 Rh8  35 h5+ Kf7  36 Kg1 g6  37 hg Kg6  38 Rd4 ed4 (White sacs the exchange, this is actually a good idea) 39 Qd4 Qb3  40 Kf1? Re8! (Necessary for white was e5! instead of Kf1.  Now after Re8! white is virtually forced to play what he now plays, going into a pawn down Q+P ending) 41 Qd7 Qb1+ 42 Ke2 Re4+! 43 Ne4 Qe4+ 44 Kf1 Qb4 (Black is a good pawn up, and now proceeds to activate his king, and dominate the ending just the way that NM Leland Fuerstman loves to do it, with King Power!) 45 Qe8+ Kg5  46 Qg8+ Kf4  47 Qb8+ Ke4  48 Qd6 Qd4!  49 Qe6+ Kd3  50 Qe2+ Kc3  51 Qe1+ Kc2  52 Qe2+ Kc1!  53 Ke1! f5! (That move threatens simply Qxc5, gaining yet another pawn. Black is totally won. Here White ran out of time. Black wins) 0-1 (Notes by NM Newton)